Halt and Catch Fire did something kind of incredible in its second season. After starting out as a run-of-the-mill, prestige-y period drama about a mysterious and difficult guy being mysterious and difficult (basically a B-, 1980s version of Mad Men), it hung a hard left between seasons and turned itself into a riveting series focused primarily on two women running an online video game company in the very early days of both online and video games. That… that was really something. Abrupt changes are easy. (“Quick, everybody do something else!”) Successful abrupt changes are much harder. (“Quick, everybody do something else… better!”) As the show makes its way into season three, it has another round of small changes up its sleeve, and with these changes in place, it solidifies its place in the upper echelon of TV dramas.